This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.
Lightning fast level design & prototyping tool
When designing or prototyping levels you want to iterate often and get feedback fast You want to be able to easily change things without having to worry about the consequences, you never want to redo lots of work because you changed you mind, you want a non-destructive workflow. The last thing you want is wasting time working at the triangle/polygon level when you're still figuring things out! CSG allows you to focus on the design of the level and not have to worry about the details until you choose to
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The personal, minimalist, super-fast, database free, bookmarking service by the Shaarli community