Daily Shaarli
January 25, 2022
The personal, minimalist, super-fast, database free, bookmarking service - community repo
Macro Deck is a open source software to use your smartphone, tablet or almost any touch screen device with a internet browser as a simple macro pad or even as an powerful automation solution for streaming, gaming, content creation and more.
MATRIC turns your smartphone or tablet into an application remote control for PC. Forget keyboard shortcuts and make your smartphone an extension of your favorite PC app or game.
Sonic Pi is a code-based music creation and performance tool.
Lightning fast level design & prototyping tool
When designing or prototyping levels you want to iterate often and get feedback fast You want to be able to easily change things without having to worry about the consequences, you never want to redo lots of work because you changed you mind, you want a non-destructive workflow. The last thing you want is wasting time working at the triangle/polygon level when you're still figuring things out! CSG allows you to focus on the design of the level and not have to worry about the details until you choose to
This tutorial is free and open source, and all code uses the MIT license - so you are free to do with it as you like. My hope is that you will enjoy the tutorial, and make great games!
BY-GEN is a multipurpose toolkit designed to help people create artwork utilizing generative techniques within Blender.
With version 9, it has become modular and extensible through the use of additional content packs that users can create and share (even commercially).
The default package features the primary BY-GEN addon along with the official default content pack, providing people with a good starting point to create interesting generative artworks.
DiceBear is an avatar library for designers and developers. You can choose between simple identicons and lovely designed characters.
And best of all: We provide a simple and free HTTP API that you can use right away!
Photoview is a simple and user-friendly photo gallery that's made for photographers and aims to provide an easy and fast way to navigate directories, with thousands of high-resolution photos.
This talk is from the 2020 virtual Roguelike Celebration:
https://roguelike.club/event2020.html
Herbert has been a hobby game developer since the 1990s, and is the developer of Nox Futura, One Knight in the Dungeon, and several 7DRL projects. Author of the Rust Roguelike Tutorial, and upcoming book with the working title Learn Rust by Making a Game book (Pragmatic Bookshelf, expected release this winter). He's a regular contributor to the subreddit r/roguelikedev.
This talk is a detailed survey of procedural map generation, including integration of hand-crafted "prefabs"/vaults. While the source material is written in Rust, it's readily abstracted to psuedocode and presented in a language agnostic fashion. Techniques include: Simple room placement, BSP room placement, BSP interiors, cellular automata, drunkard's walk, mazes, diffusion-limited aggregation, voronoi, wave function collapse, and prefabs. Sprinkle in a little spice by adding symmetry, layering/combining generators, different corridor algorithms, and doors placement.
Turns Android phone, tablet or Chromebook into an advanced extra display for Windows PC and Surface tablets.
Windows Desktop screen content is shown on Android device display.